DConf 2014 Day 2 Talk 3: Designing an Aurora: A Glimpse at the Graphical Future of D by Adam Wilson
Adam Wilson via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Tue Jul 15 22:15:52 PDT 2014
On Tue, 15 Jul 2014 09:12:01 -0700, Kapps <opantm2+spam at gmail.com> wrote:
> On Tuesday, 15 July 2014 at 05:40:29 UTC, Adam Wilson wrote:
>> Yes, performance is not a goal, because we are intentionally not
>> targeting scenarios where that is the first concern. I understand that
>> a lot of people want Aurora to be a high-performance graphics API with
>> a focus on games, but that isn't our goal. Simplicity is the goal and
>> we will sacrifice performance where it directly conflicts with that
>> goal. If you need a high-performance game engine, I would strongly
>> recommend either creating a custom solution or using an off-the-self
>> system.
>
> To clarify, while Aurora may not be a performant enough solution
> for a full graphics engine, it should theoretically be
> sufficiently fast for a GUI within a game, correct?
That shouldn't be a problem.
--
Adam Wilson
GitHub/IRC: LightBender
Aurora Project Coordinator
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