Interview at Lang.NEXT
Ary Borenszweig via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Wed Jun 4 15:13:32 PDT 2014
On 6/4/14, 6:11 PM, Craig Dillabaugh wrote:
> On Wednesday, 4 June 2014 at 20:10:51 UTC, Ary Borenszweig wrote:
>> On 6/4/14, 3:33 PM, Craig Dillabaugh wrote:
>>> On Wednesday, 4 June 2014 at 17:31:56 UTC, Ary Borenszweig wrote:
>>>> On 6/4/14, 1:27 PM, Meta wrote:
>>>>> On Wednesday, 4 June 2014 at 06:19:05 UTC, Andrei Alexandrescu wrote:
>
> clip
>
>>>
>>> But using function templates and the like you can still get fairly
>>> 'Python-like' code in D. I find dealing with types to be one of the
>>> areas that requires the 'least' amount of mental effort in software
>>> development. I don't understand why people see 'untyped' languages as
>>> simpler for the most part.
>>
>> I was actually talking about having to specify types everywhere, like
>> in function signatures, the fields of classes and structs, etc.
>>
>> You can still have a language that feels dynamic but is statically
>> typed. The compiler catches type-related bugs for you, and you can
>> prototype something very fast. Then you can add type annotations (if
>> you want). I wouldn't say this language is 'untyped'.
>>
>> One such language is Julia.
>
> OK, but my point was that specifying the type (at least for me) takes an
> insignificant amount of time (and is very useful months down the road
> when I am looking at the code, trying to figure out what it is supposed
> to do).
>
> When declaring a variable, in almost every case, figuring out the proper
> type, and writing that type takes a fraction of a second.
The problem comes when you need to refactor your code and swap one type
for another. You have to change all ocurrences of that type in that
situation for another.
More information about the Digitalmars-d-announce
mailing list