GDC binaries updated
Bruno Medeiros via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Fri May 9 04:20:51 PDT 2014
On 07/05/2014 17:42, Johannes Pfau wrote:
> Am Wed, 07 May 2014 14:38:32 +0100
> schrieb Bruno Medeiros <bruno.do.medeiros+dng at gmail.com>:
>
>> On 04/05/2014 10:38, Johannes Pfau wrote:
>>> We've just uploaded new binary releases to
>>> http://gdcproject.org/downloads/
>>>
>>> ## GDC changes ##
>>>
>>> As we merged the first parts of Daniel Greens MinGW changes
>>> back into GDC we now also provide initial (automated) MinGW builds.
>>> These builds are mostly unsupported and will likely have many more
>>> bugs than the older releases posted by Daniel so don't expect too
>>> much.
>>>
>>
>> Glad to hear there is some progress here, but are there plans to make
>> this supported in the future?
>>
>> Also, what is the difference between Daniel Green's build, and the
>> native Standard Builds?
>>
>>
>
> Daniels builds apply some more patches, see
> https://github.com/venix1/MinGW-GDC for details.
> The builds on gdcproject.org use the standard git sources of gdc which
> only include the subset of these patches that's necessary to compile &
> run a hello world program.
>
I'm not familiar with the internals of compiler and runtime
architecture, but I'm curious, why is is that so many complicated
patches are necessary?
I understand the D runtime has to access Windows API, correct? But that
should all be available in the MinGW target as well, no? Otherwise, what
is the difference here when DMD for Windows is compiled, vs when GDC is
compiled?
--
Bruno Medeiros
https://twitter.com/brunodomedeiros
More information about the Digitalmars-d-announce
mailing list