OpenGL Examples in D and a birth of a New Initiative

Rikki Cattermole via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Thu May 15 06:24:25 PDT 2014


On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote:
> On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce
> <digitalmars-d-announce at puremagic.com> wrote:
>> On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote:
>>>
>>> I tried to gather support for a community game project (FeedBack).
>>> Lots of interest, but nobody actually joined the party when I kicked
>>> it off.
>>>
>>
>> Yeah I was one of those people who wanted to work on it. Unfortunately that
>> was while I was working on DOOGLE and pre aurora commencing. That to me
>> really killed my enthusiasm.
>>
>> Personally I'm waiting for aurora before starting up on the GUI front.
>
> What's doogle and aurora? And why did that kill enthusiasm?
DOOGLE[0] was my attempt at a gui toolkit. And aurora is this[1].
I would have replied earlier but it appears that there has been enough 
changes with dub and dmd that it just won't. But I managed to grab an 
old build and here is its output [2].
Not really that nice but hey, was my go at it.

I was building it as pretty much the all in one toolbox for D and OpenGL 
and with Aurora getting more support, the issues I was having continuing 
just kinda was the last straw.
And anyways I'm better at web development then game dev. Never really 
understood the 3d pipeline.


[0] https://github.com/rikkimax/DOOGLE
[1] https://github.com/auroragraphics
[2] 
https://drive.google.com/file/d/0B-EiBquZktsLcGtMSmtMS1ZoZHM/edit?usp=sharing


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