OpenGL Examples in D and a birth of a New Initiative
    Colden Cullen via Digitalmars-d-announce 
    digitalmars-d-announce at puremagic.com
       
    Mon May 19 14:22:10 PDT 2014
    
    
  
On Monday, 19 May 2014 at 21:19:12 UTC, Kiith-Sa wrote:
> Is performance not a problem so far?
> I did avoid unnecessary allocations but it still does use the 
> GC quite a bit (I plan to eventually change that and add some 
> other optimizations but I'd like std.allocator to be in phobos 
> first and I didn't find it too slow for my own projects yet).
No, not at all. Aside from the debug-only auto reloads, which 
only reload changed files, we only read from the YAML at 
initialization, which we haven't even thought about optimizing 
yet. So the short answer is no, it's been plenty fast.
    
    
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