OpenGL Examples in D and a birth of a New Initiative

Vova616 via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Wed May 21 04:07:43 PDT 2014


On Wednesday, 21 May 2014 at 07:50:58 UTC, Andrej Mitrovic via 
Digitalmars-d-announce wrote:
> On 5/19/14, Kiith-Sa via Digitalmars-d-announce
> <digitalmars-d-announce at puremagic.com> wrote:
>> Box2D would be awesome. I'm about to start a project that would
>> greatly benefit from good 2D physics (I used simple AABB till 
>> now
>> simply because physics is too much of a PITA)
>
> FYI the initial port is hosted online now, although I'm still 
> cleaning
> it up and have to make sure it all runs properly at runtime. I 
> found a
> few bugs (e.g. passing static arrays by value) which I've 
> fixed, but
> until I have the entire test-suite ported I can't guarantee the 
> bugs
> are all squashed. It should become pretty stable in a few days. 
> In the
> meantime you can follow the development here:
>
> https://github.com/d-gamedev-team/dbox

Whoa you are awesome, I will use it with my experimental engine 
for sure
I'm still stuck on the design but here it is
http://code.dlang.org/packages/batch-engine


More information about the Digitalmars-d-announce mailing list