OpenGL Examples in D and a birth of a New Initiative
Vova616 via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Wed May 21 04:07:43 PDT 2014
On Wednesday, 21 May 2014 at 07:50:58 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
> On 5/19/14, Kiith-Sa via Digitalmars-d-announce
> <digitalmars-d-announce at puremagic.com> wrote:
>> Box2D would be awesome. I'm about to start a project that would
>> greatly benefit from good 2D physics (I used simple AABB till
>> now
>> simply because physics is too much of a PITA)
>
> FYI the initial port is hosted online now, although I'm still
> cleaning
> it up and have to make sure it all runs properly at runtime. I
> found a
> few bugs (e.g. passing static arrays by value) which I've
> fixed, but
> until I have the entire test-suite ported I can't guarantee the
> bugs
> are all squashed. It should become pretty stable in a few days.
> In the
> meantime you can follow the development here:
>
> https://github.com/d-gamedev-team/dbox
Whoa you are awesome, I will use it with my experimental engine
for sure
I'm still stuck on the design but here it is
http://code.dlang.org/packages/batch-engine
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