dbox is a complete D2 port of the Box2D game physics library

Kiith-Sa via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Sat May 24 02:17:49 PDT 2014


On Friday, 23 May 2014 at 22:52:53 UTC, Andrej Mitrovic via 
Digitalmars-d-announce wrote:
> On 5/24/14, Piotrek via Digitalmars-d-announce
> <digitalmars-d-announce at puremagic.com> wrote:
>> nice one.
>> How does it compare to C++ version in terms of performance?
>
> I haven't tested the performance yet! I'm definitely 
> interested, but
> as usual I assume LDC will probably beat DMD in this area.

Do you intend to keep this a straight port or will it be open to 
modifications?


 From a brief look at the source, it's possible I'll end up 
needing turning shapes
from classes to structs and/or hooking it up with a custom 
allocator. I expect to need to spawn/destroy objects of varying 
shapes very often. (I do plan to try the current version first, 
though; it may be good enough)

If I make such changes (which may affect the API, although the 
changes can probably be kept somewhat small), should I open a 
pull request or start a fork
(ddbox? ;p)?

(Same question applies to other of your ports)


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