DirectX bindings
Adam Wilson via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Wed May 28 23:15:15 PDT 2014
On Tue, 27 May 2014 02:24:01 -0700, evilrat <evilrat666 at gmail.com> wrote:
> On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote:
>> https://github.com/evilrat666/directx-d
>
> this is it. i think i can't continue on this one anymore, nor do i have
> time, nor passion. i've made a lot of work and meet (almost) no
> interest. i will be stay in contact, so any pull request will not be
> lost, but i think this is my last commit to it. i have encountered lot
> of obstacles such as UFCS on classes, which makes impossible seamless
> migration of user code from C++ to D(no, that wasnt real purpose but for
> me it is important point). i may return later, let say in a year or two
> when D will be more complete and usable, but for now i take my leave.
> please take my apologies if one really used this bindings or have high
> hopes on it.
I think it would appropriate at this point to note that Aurora is
currently hosting bindings for DirectX and will continue to maintain
DirectX bindings for a the foreseeable future. DirectX 12 bindings will be
provided once they become available.
So if you need current and maintained bindings for DirectX you can find
them on GitHub here:
https://github.com/auroragraphics/directx
--
Adam Wilson
GitHub/IRC: LightBender
Project Coordinator
The Aurora Project
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