dfl2 is comming
FrankLike via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Sat Oct 18 07:39:03 PDT 2014
> There were 15 forks of DFL on github (some of them working fine
> with 2.066), you made a 16nth, with another name. ;)
> What's the point?
>
> Btw, your version (just like most others) contains bugs causing
> the app to crash on exit. The issue is with destructors (in
> Timer and Tooltip, for example) that try to access some
> global/static variables, and when the app closes GC does its
> final cycle and calls destructors, and at this time many of
> those objects are already dead. It went silent in older
> versions of D, but since 2.065 was pretty visible.
>
> My fix is here:
> https://github.com/thedeemon/dfl/commit/290d6456f6d13447311845929fd929acb6938a5d
> (sadly, combined with additional changes I made when trying to
> find the bugs)
Sorry,D2.066 is no 'dm' folder,its libs all moved in
dmd2\windows\lib,and most new users like to use the 'dub' or
Visual studio .net .
A few minutes ago,I test to compile the dfl which was cloned from
'https://github.com/Rayerd/dfl',but found some errors,not get the
*.objs,and must modify the bat file.
Now,it's a important thing, let more new users to like the dfl
in their ways:'dub' or Visual studio.net.
I think its very easy to use it for you.
Thank you very much.
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