Digger 1.0
Marco Leise via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Tue Sep 30 02:44:34 PDT 2014
Am Mon, 22 Sep 2014 18:59:12 +0000
schrieb "Vladimir Panteleev" <vladimir at thecybershadow.net>:
> On Monday, 22 September 2014 at 17:28:50 UTC, ketmar via
> Digitalmars-d-announce wrote:
> > On Mon, 22 Sep 2014 15:24:55 +0200
> > simendsjo via Digitalmars-d-announce
> > <digitalmars-d-announce at puremagic.com> wrote:
> >
> >> My guess is the average for developers is ~8GB. 2GB RAM is
> >> really not
> >> enough for pretty much anything these days - the browser alone
> >> easily
> >> chews 3-4GB on moderate use. I recommend you just upgrade your
> >> computer (or compile on a better iron).
> > are your primary language is java? i'm asking just out of
> > curiousity.
>
> That was uncalled for.
>
> Firefox requires 4GB of memory to build.
> Chromium requires 8GB of memory to build.
> Android requires 16GB of memory to build.
I've been compiling Firefox and Chromium with 4GB of RAM + 4GB
of swap on Linux 64-bit in the past. I don't know if I had to
close any applications for that.
> I think 4GB for a modern programming language's implementation is
> not an unreasonable requirement, even if it could be brought down
> in the future. Especially considering that you can't even buy a
> new laptop today with less than 4GB of RAM, and 3GB is becoming
> the norm for smartphones.
So why would Apple be able to get away with 1GB on its just
released iPhone 6? Maybe 1048576 kilobytes is enough for
everyone?
--
Marco
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