Dgame RC #1
Craig Dillabaugh via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Wed Apr 1 19:36:50 PDT 2015
On Wednesday, 1 April 2015 at 18:30:01 UTC, Namespace wrote:
> Since the weekend Dgame went into the release phase:
> https://github.com/Dgame/Dgame/releases/tag/v0.5.0-rc.1
> http://dgame-dev.de/?page=download
>
> The Website (http://dgame-dev.de/) is fully updated and should
> be useable on every device. Please let me know if you noticed
> unexpected behavior (at Dgame or on the website).
> I also want to participate on "one game a month
> (http://www.onegameamonth.com/). I hope you will vote for me
> there. ;)
> I'm sure that will bring some new light to the D community and
> it will be a good stress test for Dgame.
Hi. I tried to build the first tutorial example from the Dgame
website. It builds fine, but I get the following error when
attempting to run.
> ./game1
derelict.util.exception.SymbolLoadException at ../../../.dub/packages/derelict-util-1.9.1/source/derelict/util/exception.d(35):
Failed to load symbol SDL_HasAVX from shared library libSDL2.so
> ldd game1
linux-vdso.so.1 (0x00007fff25d89000)
libdl.so.2 => /lib64/libdl.so.2 (0x00007f8517616000)
libpthread.so.0 => /lib64/libpthread.so.0
(0x00007f85173f8000)
libm.so.6 => /lib64/libm.so.6 (0x00007f85170f5000)
librt.so.1 => /lib64/librt.so.1 (0x00007f8516eed000)
libc.so.6 => /lib64/libc.so.6 (0x00007f8516b3f000)
/lib64/ld-linux-x86-64.so.2 (0x00007f851781a000)
libSDL2.so is in /usr/lib64 but I copied it to the game1
directory for good measure, but it still couldn't run.
System is 64-bit OpenSuse 13.3
> uname -a
Linux linux-qlhb.site 3.11.10-25-desktop #1 SMP PREEMPT Wed Dec
17 17:57:03 UTC 2014 (8210f77) x86_64 x86_64 x86_64 GNU/Linux
My dub.json file (dub version 0.9.22)
{
"name": "game1",
"description": "My first dgame attempt.",
"copyright": "Copyright © 2015, Craig Dillabaugh",
"authors": ["Craig Dillabaugh"],
"dependencies": {
"dgame": ">=0.5.0-rc.1"
}
}
Any tips on how to correct this would be appreciated.
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