Dgame RC #1

Namespace via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Thu Apr 2 03:54:50 PDT 2015


I'll fix this as follows:
Dgame will load DerelictSDL2 as usual and then it will check if 
the supported version is below 2.0.2. If so, DerelictSDL2 will be 
reloaded with SharedLibVersion(MAX_SUPPORTED_VERSION)).

That should that work, right?


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