DlangUI
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Fri Dec 18 06:25:56 PST 2015
On Friday, 18 December 2015 at 13:56:00 UTC, Suliman wrote:
>>> In general I don't care about that sort of thing, but there
>>> is one exception: the main application menu. Unity and Aqua
>>> (OS X) both end up feeling odd if you don't use the system
>>> one.
>>
>> Completely agree.
>> Once Cocoa backend is ready I'm going to implement native OSX
>> menus.
>
> Would it be possible to add native menu for Windows? I think
> all font-related stuff is should be look native or use native
> controls. Because Apps that can't handle non standard system
> DPI looks very bad.
I see no point in implementing native Windows menus.
For high DPI, DlangUI supports loading different drawables for
different resources, and you can specify font sizes and control
dimensions in points or millimeters instead of pixels.
(It's similar to Android)
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