Deadcode - Widgets and Styling post
    Jonas Drewsen via Digitalmars-d-announce 
    digitalmars-d-announce at puremagic.com
       
    Mon Feb  9 13:21:05 PST 2015
    
    
  
On Monday, 9 February 2015 at 21:08:18 UTC, Brad Anderson wrote:
> On Monday, 9 February 2015 at 20:33:46 UTC, Jonas Drewsen wrote:
>> I made a short post about extending Deadcode (D editor) with a 
>> custom widget and how to style it using CSS.
>>
>> http://deadcodedev.steamwinter.com/
>>
>> Enjoy
>> /Jonas
>>
>> PS. I'm still wondering what to do about the name clash with 
>> one of the nick names on this forum ie. deadcode.
>
> Very cool stuff. Is the majority of that time it takes to 
> compile, the state serialization/deserialization or is dmd 
> being that slow?
Compilation time mostly, but it is compiling everything from 
scratch every time in this video. I have already factored it out 
into a backend lib and a frontend in order to speed up 
compilation, but I cannot remember if that actually speeds up 
anything. Will have to check. Serialization time is not noticable.
> It would be really neat to integrate with neovim so we vim 
> users could get our beloved keybindings. Neovim has enabling 
> integration with editors as one of its design goals though I'm 
> not sure how far along they are on this front. Last I heard it 
> was supposed to be over a messagepack API.
Haven't heard of it before. Will definitely check it out. I'm 
used to emacs keybindings myself.
> It'd be cool if you went over how you've implemented all of 
> this a bit. The architecture seems very interesting.
Seems like a good topic yes. Will put it on the list.
> A higher resolution recording would be nice. Some of the 
> characters get lost at this resolution.
yes, I see that the youtube quality is quite bad. The uploaded 
version was perfectly fine so I wonder what went wrong.
> I've never seen anyone post under the name "deadcode" on the 
> forums so don't think there is much potential for confusion 
> (especially since one is a project and another is a person). I 
> think you should keep the name.
I have grown a bit attached to the name now working on it for 
quite a while I must admit.
    
    
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