DlangIDE
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Wed Feb 18 02:11:58 PST 2015
On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer Schuetze
wrote:
>
>
> On 17.02.2015 20:41, Vadim Lopatin wrote:
>> It looks like we need to develop some universal debugger
>> library.
>> For linux, it can use gdb as a backend.
>> For windows - I'm not sure. Is there any console debugger
>> which can
>> debug dmd generated executables? I've checked windbg shipped
>> with dmd,
>> but it looks like it is GUI, and cannot be used as backend via
>> console.
>> Trying to play with my own implementation of debugger using
>> win32 API.
>>
>> Probably there is already some debugger interface written in D?
>
> On Windows, there is mago (https://github.com/rainers/mago), a
> debug engine that integrates with Visual Studio, but it's
> actually not limited to that. It might be rather complicated to
> host it, though, you'll have to interface with IDebugEngine2
> and all its subclasses
> (https://msdn.microsoft.com/en-us/library/bb145310.aspx).
>
> If you want a text interface, the Debugging Tools for Windows
> (https://msdn.microsoft.com/en-us/windows/hardware/hh852365)
> also contain cdb, a command line version of windbg (forget
> about the one distributed with dmd). For Win32, you'll have to
> convert the old CodeView debug info written by optlink to PDB
> format using cv2pdb, though.
I'll check mago, thank you!
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