Dgame revived
Gan via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Sun Feb 22 15:03:15 PST 2015
On Sunday, 22 February 2015 at 22:49:16 UTC, Namespace wrote:
>> Stackoverflow says it is possible. One guy's fix was something
>> like:
>> glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
>> glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
>> glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
>> glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
>>
>> Cause apparently it supports it.
>
> Ok, you could try to use something identical in the Window
> constructor:
> https://github.com/Dgame/Dgame/blob/master/Window/Window.d#L124
>
> ----
> SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
> SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
> ----
Adding these lines before window creation make it load up to
OpenGL 3.3:
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE);
It runs now except it only displays a white screen. I'm testing
your shapes tutorial.
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