Dgame revived
Namespace via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Fri Feb 27 02:51:49 PST 2015
> This module should work as a standalone with a few tiny import
> changes:
> https://github.com/Dav1dde/glamour/blob/master/glamour/util.d
>
> The interesting bit is checkgl, used for example like this:
>
> checkgl!glDrawArrays(GL_POINTS, 0, 10);
>
> then you get a nice debug message if glDrawArrays reports an
> error. It will also report if a previous error has occurred and
> wasn't cleared, but of course in that case it won't be able to
> tell you where.
>
> I wrap every OpenGL call with checkgl, it helps immensely.
Yes, I will do so in the future too.
More information about the Digitalmars-d-announce
mailing list