Dgame revived
Gan via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Sat Feb 28 04:22:45 PST 2015
On Saturday, 28 February 2015 at 11:02:31 UTC, Namespace wrote:
>> Next step is Font, Text and Spritesheet. Then I'll inspect
>> Clock, Power and MessageBox and in the end I'll inspect Audio.
>> I think the most breaking changes will happen here, because
>> I'll use this time SDL_Audio instead of OpenAL.
>
> Font, Text, Clock (renamed to StopWatch) and Power (renamed to
> Battery) were also ported. The Audio package also. Spritesheet
> should be redundant now, because Sprite has now a clipRect, to
> support the Spritesheet behaviour.
>
> What is left: add missing comments / complete comments and
> renew the documentation. After that I will update the website.
>
> We are moving forward! :)
This is exciting. I'll test my space background in DGame to
compare performance to SFML. If it's favorable, I'm immediately
switching.
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