Dgame revived

Gan via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Sat Feb 28 04:22:45 PST 2015


On Saturday, 28 February 2015 at 11:02:31 UTC, Namespace wrote:
>> Next step is Font, Text and Spritesheet. Then I'll inspect 
>> Clock, Power and MessageBox and in the end I'll inspect Audio. 
>> I think the most breaking changes will happen here, because 
>> I'll use this time SDL_Audio instead of OpenAL.
>
> Font, Text, Clock (renamed to StopWatch) and Power (renamed to 
> Battery) were also ported. The Audio package also. Spritesheet 
> should be redundant now, because Sprite has now a clipRect, to 
> support the Spritesheet behaviour.
>
> What is left: add missing comments / complete comments and 
> renew the documentation. After that I will update the website.
>
> We are moving forward! :)

This is exciting. I'll test my space background in DGame to 
compare performance to SFML. If it's favorable, I'm immediately 
switching.


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