Deadcode: A code editor in D

Jonas Drewsen via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Fri Jan 16 22:34:10 PST 2015


On Friday, 16 January 2015 at 21:41:39 UTC, ketmar via 
Digitalmars-d-announce wrote:
> On Fri, 16 Jan 2015 21:32:32 +0000
> Jonas Drewsen via Digitalmars-d-announce
> <digitalmars-d-announce at puremagic.com> wrote:
>
>> It is currently only compiling on linux and I haven't tried to 
>> start it there. It is based on libsdl so I don't see much 
>> trouble in getting it to work.
> so it's using it's own ttf renderer (or SDL_ttf)? ah, too bad 
> for
> me. :-(

It is using SDL_ttf to render glyphs to fontmaps. I use these 
together with opengl in the text layout engine to get the final 
result.


>> I'll probably open source it when it is out of beta.
> may i ask why don't you go with open source from the start? i'm 
> not
> insisting on anything, i'm just curious.

It started out on my own github server with a lot of 
expermentation that didn't make sense to share and it just wasn't 
a priority to open source it before it was ready.




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