2D game engine written in D is in progress

solidstate1991 via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Sat Jan 24 14:41:01 PST 2015


On Wednesday, 17 December 2014 at 19:06:24 UTC, solidstate1991 
wrote:
> I started to work on an engine, which emulates the features and
> limitations of older graphics systems, mainly for retro-styled
> indie games.
>
> Features:
>
> -Support for parallax scrolling, and multiple sprite and tile
> layers
> -Support for sprite scaling and rotation
> -Max. 65536 colors on screen from a palette
> -Variable sprite sizes for easier development, tile layers can
> work with any size of tiles as long as all of the tiles are the
> same size on one layer
> -Collision detection
> -Support for modding
> -Sprite editor, tile map editor
>
> It's not a dethroner for the Unreal Engine 4, but I try my best
> to get it into work. It's current name is VDP engine, but if you
> can come up with a better name I might change it. I still 
> haven't
> decided to make it open or closed source (if it'll be ever used
> by any game that makes profit, I'd like to get some share from
> it).

I'm halfway throught the development. Now the engine is in a 
debuggable state. The display of sprites works well, the 
collision detection is simple (pixel based collision detection is 
not yet implemented), no effects, no input event handling.


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