Dgame 0.6 - Beta

Taylor Hillegeist via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Fri Jun 12 08:36:22 PDT 2015


On Tuesday, 9 June 2015 at 16:30:20 UTC, Namespace wrote:
> I'm glad to announce the Beta of Dgame 0.6.0: 
> https://github.com/Dgame/Dgame/releases
>
> There are some major changes, like Masks for Surfaces, the 
> AntiAlias and OpenGl Versions enum in GLContextSettings 
> (previous GLSettings) and so on. But for the most frequent 
> stuff it should be backward compatible.
> Also new is a nice alterantive for TileMaps: VertexArrays. The 
> relevant tutorial is currently missing, but I hope I can finish 
> it until tomorrow.
>
> I've also made a change log (for the first time) so that each 
> change with the corresponding commit can be tracked: 
> http://dgame-dev.de/index.php?controller=development&mode=changelog
>
> As always, there is also a new web page (this time probably for 
> the last time :D):
> http://dgame-dev.de

It looks like a really clean interface. However I was unable to 
get either of the WIP games to compile through dub. The API has 
changed enough to make it difficult to get 5.3 or higher up and 
running. It's just nice to have a nice example.

Btw, Great work!


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