Dgame revived
Namespace via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Sun Mar 1 02:00:34 PST 2015
On Sunday, 1 March 2015 at 00:10:22 UTC, stewarth wrote:
> On Saturday, 28 February 2015 at 22:52:47 UTC, Namespace wrote:
>> On Saturday, 28 February 2015 at 11:02:31 UTC, Namespace wrote:
>>>> Next step is Font, Text and Spritesheet. Then I'll inspect
>>>> Clock, Power and MessageBox and in the end I'll inspect
>>>> Audio. I think the most breaking changes will happen here,
>>>> because I'll use this time SDL_Audio instead of OpenAL.
>>>
>>> Font, Text, Clock (renamed to StopWatch) and Power (renamed
>>> to Battery) were also ported. The Audio package also.
>>> Spritesheet should be redundant now, because Sprite has now a
>>> clipRect, to support the Spritesheet behaviour.
>>>
>>> What is left: add missing comments / complete comments and
>>> renew the documentation. After that I will update the website.
>>>
>>> We are moving forward! :)
>>
>> Comments are finished so far - the documentation can be
>> generated.
>> I've also begun to update the website and to update the
>> tutorials, but I need at least a whole day to get ready. So
>> I'll be ready in mid-March at the latest - because the next
>> week I have to learn for my exams completely again.
>> But you can already begin with your tests. ;)
>
> Thank you for updating Dgame so quickly. I'll give it a test
> later this week and report any issues on github.
>
> Cheers,
> stew
Forget to mention: until aldacron fixed DerelictSDL2
(https://github.com/DerelictOrg/DerelictSDL2/issues/39) you have
to manually annotate the makros and functions with @nogc. Maybe
you should wait, until aldacron fixes this.
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