Dgame revived

amber via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Fri Mar 13 03:34:49 PDT 2015


On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote:
> The most of Dgame is ready, only the tutorials are missing to 
> arrive to the release state.
> Is there anything you wanted absolutely in Dgame? A module, a 
> tutorial?
> Since I removed the TileMap tutorial I may want to write an 
> replacement how you could easily built one with Sprites. Any 
> further ideas?
>
> At the end of this month I wanted to participate on "One game a 
> month" (http://www.onegameamonth.com/). Mainly with C++ but I 
> think it would be a good test for Dgame, if I would programm 
> some games with it. And it could be helpfull to get more 
> attention on D.

I think a tutorial on how to do tile map with sprites would be 
awesome and the one game a month would be a great way to stress 
test Dgame and find those missing features.

One feature that I think would be useful is a console to help 
with development and tweak settings at run time.

Thanks for your work on Dgame. I'm going to switch over to the 
new version and give it a try :)

bye,
amber


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