DlangUI
Jean pierre via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Wed Mar 25 20:41:11 PDT 2015
On Thursday, 26 March 2015 at 03:03:02 UTC, Jean pierre wrote:
> On Wednesday, 25 March 2015 at 14:14:13 UTC, Vadim Lopatin
> wrote:
>> On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
>>> Hello!
>>>
>>> I would like to announce my project, DlangUI library -
>>> cross-platform GUI for D.
>>> https://github.com/buggins/dlangui
>>> License: Boost License 1.0
>>>
>>> Native library written in D (not a wrapper to other GUI
>>> library) - easy to extend.
>>> As a backend, uses SDL2 on any platform, Win32 API on
>>> Windows, XCB on Linux. Other backends can be added easy.
>>> Tested on Windows and Linux.
>>> Supports hardware acceleration - drawing using OpenGL when
>>> built with version=USE_OPENGL.
>>> Unicode support.
>>> Internationalization support.
>>> Uses Win32 API fonts on Windows, and FreeType on other
>>> platforms.
>>> Same look and feel can be achieved on all platforms.
>>> Flexible look and feel - themes and styles.
>>> API is a bit similar to Android UI.
>>> Flexible layout, support of different screen DPI, scaling.
>>> Uses two phase layout like in Android.
>>> Supports drawable resources in .png and .jpeg, nine-patch
>>> pngs and state drawables like in Android.
>>> Single threaded. Use other threads for performing slow tasks.
>>> Mouse oriented.
>>
>> DlangUI review and small tutorial is published on Habrahabr -
>> popular russian IT resource (in Russian)
>>
>> http://habrahabr.ru/post/253923/
>
> It does not looks like something with a `soul`. It looks like a
> copy of something that already exists.
And i tell you something, mr Lopatin, people often like more the
original than the copy.
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