Release D 2.067.0

lobo via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Sat Mar 28 19:47:40 PDT 2015


On Saturday, 28 March 2015 at 14:12:19 UTC, Vladimir Panteleev 
wrote:
> On Saturday, 28 March 2015 at 05:35:57 UTC, ketmar wrote:
>> On Sat, 28 Mar 2015 04:55:47 +0000, Vladimir Panteleev wrote:
>>
>>> But honestly, there already exists so much information on how 
>>> to use
>>> DustMite...
>>
>> ...that people in bugzilla keep asking what it is.
>
> Not knowing what something is and not wanting to learn how to 
> use it are different things.
>
>>> ANYONE should be able to
>>> use DustMite or Digger to reduce a test case down to 
>>> reasonable size.
>>
>> having a big codebase that you didn't wrote and never read 
>> took 12 hours
>> to dustmite. not that i can just leave it unattended though, 
>> as compiler
>> itself segfaults sometimes, and that effectively leaves 
>> dustmite frozen.
>> so it not only eats resources of my box (and i have a work to 
>> do, and
>> that work involves compiling big codebases too), but it 
>> requires my
>> attention. but yes, it's entirely my fault that i cannot 
>> afford such
>> resources and asking for help, i know.
>
> Honestly, did you even try?
>
> https://github.com/CyberShadow/DustMite/wiki/Detecting-a-segfault-in-dmd-itself
> https://github.com/CyberShadow/DustMite/wiki/Running-commands-with-a-timeout
> https://github.com/CyberShadow/DustMite/wiki/Useful-test-scripts
>
> Or did you just give up after the first difficulty, saying, 
> "well, I tried"?
>
> Do you think your time is more valuable than that of D 
> contributors' or something?

This attitude is crap and is becoming more frequent on the forums.

The D development team is not interested in listening to their 
user base unless the user base is willing to contribute back to D 
language development with PRs.

Good luck with that because most end-users will not bother even 
trying to file a bug report, let alone distill it down with some 
tool in the compiler download. They'll just move on in another 
language that doesn't require effort fighting compiler/language 
bugs.

bye,
lobo


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