DTiled: Tiled map loader
Namespace via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Sun May 3 04:27:20 PDT 2015
On Sunday, 3 May 2015 at 01:18:01 UTC, rcorre wrote:
> On Saturday, 2 May 2015 at 19:24:12 UTC, Namespace wrote:
>> Nice that you named Dgame on your repo. ;) As soon as it
>> supports XML and CSV I would definitely use it.
>>
>> For my April/Mai game "Angry Snowball"
>> (https://github.com/Dgame/AngrySnowball) I use currently a CSV
>> format.
>
> Unfortunately XML support is not a top priority for me, as I
> always use the JSON format. I normally have a build step that
> converts updated TMX file sto JSON files, which isn't a big
> deal since I already have a sort of content pipeline for music
> and art.
>
> It is a possibility but I'd need to find a good XML serializer.
> Orange looks good but isn't on dub, and I'd like to integrate
> it in a way that users who only want JSON don't need to pull in
> the XML dependency (and visa-versa).
>
> Out of curiosity, any reason for preferring the XML format? Not
> that I have a good reason for preferring JSON.
No, no reason. And at the moment I am using CSV, so CSV would be
my top priority.
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