D needs...

Dennis Ritchie via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Mon May 11 05:22:33 PDT 2015


On Monday, 11 May 2015 at 11:59:02 UTC, Namespace wrote:
> Inspired by ponce idioms list for D I've set up something 
> similar.
> There are some themes in D which come up regulary and are 
> discussed to the vomit. If something is agreed, it gets 
> forgotten sometimes and the theme disappears into oblivion (for 
> a few months :P). To prevent this, I've collected some 
> hot-discussed themes, their history and their current state. I 
> hope this helps to avoid unnecessary discussions in the future 
> and finally cut off these issues (either with an official 
> decision "Nope, keep as it is" or with an implementation).
>
> I've tried to stay as objective as possible, but if something 
> seems to be too subjective, please let me know, so I can fix it.
>
> http://dgame.github.io/dneeds/

Thanks. Many programmers find fault with this problem:

"No problem. But if you have more elements it could be annoying 
to count them. That's why some D users wanted that the compiler 
does that for them.

int[$] c = [1, 2, 3]; // the compiler detects the dollar and 
count the elements for us"


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