D needs...
Dennis Ritchie via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Mon May 11 05:22:33 PDT 2015
On Monday, 11 May 2015 at 11:59:02 UTC, Namespace wrote:
> Inspired by ponce idioms list for D I've set up something
> similar.
> There are some themes in D which come up regulary and are
> discussed to the vomit. If something is agreed, it gets
> forgotten sometimes and the theme disappears into oblivion (for
> a few months :P). To prevent this, I've collected some
> hot-discussed themes, their history and their current state. I
> hope this helps to avoid unnecessary discussions in the future
> and finally cut off these issues (either with an official
> decision "Nope, keep as it is" or with an implementation).
>
> I've tried to stay as objective as possible, but if something
> seems to be too subjective, please let me know, so I can fix it.
>
> http://dgame.github.io/dneeds/
Thanks. Many programmers find fault with this problem:
"No problem. But if you have more elements it could be annoying
to count them. That's why some D users wanted that the compiler
does that for them.
int[$] c = [1, 2, 3]; // the compiler detects the dollar and
count the elements for us"
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