DSFML reaches version 2.1
Jeremy DeHaan via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Tue Oct 6 23:43:16 PDT 2015
It is my pleasure to announce that DSFML hit version 2.1! This
version has been a long time coming, but this represents a huge
milestone for DSFML (and for me!)
DSFML(along with its backend DSFMLC) is a binding and a wrapper
for SFML - the Simple and Fast Multimedia Library. It does
input(mouse, keyboard, joysticks/gamepads), audio (buffered
playback, streamed playback, recording), networking(tcp/udp
sockets, ftp, http), window and OpenGL context creation, and
simple 2D graphics using OpenGL (sprites, text, shapes, shaders,
and vertex arrays). Currently works on Linux, Windows, and OS X.
Reasons that this took so long was:
- Many bug fixes
- Finally passed all included unit tests
- Things make more sense
- Created a website
- Added documentation
- Added tutorials
- School's a bitch
Visit the website at http://dsfml.com to view tutorials,
documentation, forum, and downloads.
Just a heads up, I have never gotten a project to a point like
this. I have never had to put a website or tutorials together for
anything, and this is the first "real" release. I'm sure some
things don't make as much sense as I think they do. Go easy on me
;)
Plans for the future:
- Make things more idiomatic to D
- Update to most recent version of SFML
- Better everything (tests, documentation, tutorials, website)
Check it out, have fun, and most importantly let me know if you
have issues!
https://github.com/Jebbs/DSFML
https://github.com/Jebbs/DSFMLC
http://code.dlang.org/packages/dsfml
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