Damage Control: An homage to Rampart (Alpha)

rcorre via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Tue Jan 5 18:39:08 PST 2016


On Tuesday, 5 January 2016 at 17:41:41 UTC, burjui wrote:
> Cursor speed is pretty low, so you can't react quickly and in 
> the 3rd round your base always looks like Swiss cheese.

You can hold the turbo key (shift by default) to move it faster. 
Again, something I should probably explain in-game :)

> Also, it would be really nice to use Enter for confirmation and 
> Escape for going back by default, since these are standard. I 
> cannot reassign the "cancel" action, because app crashes if I 
> press Escape.

Maybe its just being a vim user, but j/k seemed more comfortable 
to me :)
The escape crash should be fixed (though I haven't cut another 
release yet).

> Found some minor issues:
> - On Windows, it shows a console window on launch. It may be 
> useful for debugging, but since game doesn't output anything, 
> it's useless and should be shown only in debug builds anyway

I'll have to look into that. If you're saying D does that by 
default for debug builds -- the alpha release _is_ a debug build

> - On the title screen, it says "v0.0 (alpha)", but I'm actually 
> using v0.2
> - A typo: Options -> Shake: "Taseteful"

Fixed and fixed. Thanks!

> Anyway, I played the game for an hour and enjoyed it. It needs 
> some tuning and some kind of an introductory tutorial mode, but 
> it's playable and fun. Also, kudos for composing music in LMMS 
> :)

Thanks! LMMS is a great tool. I actually contributed a little to 
it, but I've gotten too spoiled by D to write much C++.



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