Damage Control: An homage to Rampart (Alpha)
rcorre via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Tue Jan 5 18:39:08 PST 2016
On Tuesday, 5 January 2016 at 17:41:41 UTC, burjui wrote:
> Cursor speed is pretty low, so you can't react quickly and in
> the 3rd round your base always looks like Swiss cheese.
You can hold the turbo key (shift by default) to move it faster.
Again, something I should probably explain in-game :)
> Also, it would be really nice to use Enter for confirmation and
> Escape for going back by default, since these are standard. I
> cannot reassign the "cancel" action, because app crashes if I
> press Escape.
Maybe its just being a vim user, but j/k seemed more comfortable
to me :)
The escape crash should be fixed (though I haven't cut another
release yet).
> Found some minor issues:
> - On Windows, it shows a console window on launch. It may be
> useful for debugging, but since game doesn't output anything,
> it's useless and should be shown only in debug builds anyway
I'll have to look into that. If you're saying D does that by
default for debug builds -- the alpha release _is_ a debug build
> - On the title screen, it says "v0.0 (alpha)", but I'm actually
> using v0.2
> - A typo: Options -> Shake: "Taseteful"
Fixed and fixed. Thanks!
> Anyway, I played the game for an hour and enjoyed it. It needs
> some tuning and some kind of an introductory tutorial mode, but
> it's playable and fun. Also, kudos for composing music in LMMS
> :)
Thanks! LMMS is a great tool. I actually contributed a little to
it, but I've gotten too spoiled by D to write much C++.
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