Introducing mach.d, the github repo where I put whatever modules I happen to write
pineapple via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Thu May 26 06:55:09 PDT 2016
On Wednesday, 25 May 2016 at 22:59:44 UTC, Craig Dillabaugh wrote:
> Hey, have you looked at: http://dgame-dev.de/
I did, but I wasn't satisfied with the OOP approach and figured
it would be more fun to write my own wrapper than try to wrestle
Dgame into doing what I want a graphics library to do. It has
served as a remarkable source of inspiration for my own project,
though.
On Thursday, 26 May 2016 at 03:49:08 UTC, Vladimir Panteleev
wrote:
> 3. Commitment. Making your library for general consumption
> means proper versioning, upgrade paths and things like that.
> It's an additional mental burden on top of getting the thing
> you want done done.
Agreed completely - I don't need this sort of additional
overhead, I just want to write code. If others might find my code
useful I'm overjoyed to share it with them, but I'm not
interested in making my process so rigid just to make it a little
more convenient for others to use it.
More information about the Digitalmars-d-announce
mailing list