Introducing mach.d, the github repo where I put whatever modules I happen to write

pineapple via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Thu May 26 06:55:09 PDT 2016


On Wednesday, 25 May 2016 at 22:59:44 UTC, Craig Dillabaugh wrote:
> Hey, have you looked at:  http://dgame-dev.de/

I did, but I wasn't satisfied with the OOP approach and figured 
it would be more fun to write my own wrapper than try to wrestle 
Dgame into doing what I want a graphics library to do. It has 
served as a remarkable source of inspiration for my own project, 
though.

On Thursday, 26 May 2016 at 03:49:08 UTC, Vladimir Panteleev 
wrote:
> 3. Commitment. Making your library for general consumption 
> means proper versioning, upgrade paths and things like that. 
> It's an additional mental burden on top of getting the thing 
> you want done done.

Agreed completely - I don't need this sort of additional 
overhead, I just want to write code. If others might find my code 
useful I'm overjoyed to share it with them, but I'm not 
interested in making my process so rigid just to make it a little 
more convenient for others to use it.



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