Battle-plan for CTFE
    Stefan Koch via Digitalmars-d-announce 
    digitalmars-d-announce at puremagic.com
       
    Thu Sep  8 06:11:23 PDT 2016
    
    
  
On Thursday, 8 September 2016 at 10:44:55 UTC, Stefan Koch wrote:
> compiling parts of phobos does no longer crash the new engine.
> However it still produces incorrect byte-code :)
I think I have taken care of the incorrect bytecode.
It was not an issue with the engine itself but rather with the 
way I plugged it in.
The new engine is not supposed being called if the old one has 
already started to interpret the function, because the two do not 
and should not share state.
    
    
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