DlangUI 0.9.0: Console backend added
mogu via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Fri Sep 9 04:28:59 PDT 2016
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote:
> Hello!
>
> Now it's possible to build DlangUI apps to run in console
> (Linux, Windows).
> When DlangUI is built with version=USE_CONSOLE (dub
> subconfiguration "console" for dlangui library) - it works in
> terminal.
>
> Such feature may be useful, e.g. to run apps on headless
> devices, or via SSH.
>
> For simple apps, it's enough just to specify dlangui
> configuration console. No additional changes required.
>
> If custom themes are used, additional theme files prefixed with
> "console_" are to be created.
> If custom embedded resources are used, create additional
> resource list file, with "console_" prefix.
>
> Margins, padding, size values if specified in pixels are to be
> changed.
> Hint: use points or EMs for such values to get them working
> universally on both console and GUI.
>
> If images/icons are used, and still needed in console mode, you
> may need to create ASCII art like text image files (.tim
> extension).
>
> Some screenshots (from dlangui example1 app):
>
> http://i63.tinypic.com/2wn1bg9.png
> http://i66.tinypic.com/142yctx.png
> http://i64.tinypic.com/snlc08.png
> http://i64.tinypic.com/2n16vcw.png
>
> Part of key modifiers do not work in linux console.
> Mouse events working ok.
>
> Theme for console is to be improved a bit.
>
> Now I'm trying to get DlangIDE working in console.
>
>
> Best regards,
> Vadim
Amazing!!!!! You must be genius.
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