Vibrant 2.0, major update

Guillaume Piolat via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Mon Feb 13 14:18:53 PST 2017


On Monday, 13 February 2017 at 21:42:12 UTC, Ali Çehreli wrote:
> Typo: "I didn't expected"
>

This was fixed after the video was uploaded and tagged so I kept 
it :|

> Have you already written a blog about developing this game? ;)
>
> Ali

Thanks for the interest!

v2.0: 
https://www.auburnsounds.com/blog/2017-02-13_Vibrant-2.0-released-free-demo.html

There is nothing terribly interesting to say technically. The 
game originally started as a Turbo pascal experiment in ~2003 on 
a 486 to understand matrices. At first it was using 3x2 matrices 
because it's sufficient for 2D. Only recently the code recovered 
enough to consider new features, it's a mess of legacy code that 
has somehow survived (Pascal+assembly to D1 to D2).




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