DirectX bindings

John Burton via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Fri Jun 23 04:34:34 PDT 2017


On Thursday, 22 June 2017 at 09:09:40 UTC, evilrat wrote:
> On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote:
>>
>> https://github.com/evilrat666/directx-d
>>
>
> I'm sorry to say that, but I have to quit the post of DirectX 
> bindings maintainer. I haven't yet decided on what to do with 
> dub package[1], but I'm in favor of completely deleting it so 
> the next maintainer or D foundation can step in, that way there 
> should be little to no code breakage occurs and most users 
> won't even notice a change. My current estimate is to drop it 
> till the end of month.
> I will probably continue to maintain github repository for few 
> months for my personal needs though.
>
> [1] http://code.dlang.org/packages/directx-d

Ah... Well thank you for your work on this up to now.

I was just looking at these bindings a few days ago, considering 
if I should use C++ or D for a little hobby graphics projects I 
wanted to look at, and thought I'd maybe use this. I'm hoping 
there is an alternative if this is deleted.


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