remake of remake of Konami's Knightmare
Martin Drašar
drasar at ics.muni.cz
Thu Nov 23 13:45:53 UTC 2017
Dne 23.11.2017 v 13:18 ketmar via Digitalmars-d-announce napsal(a):
> recently i worked on remake of DOS remake of Konami's Knightmare
> game[0]. the game is playable now, it has music from original MSX
> Knightmare, and sfx/gfx/levels from DOS remake. it is written in D, of
> course, and it is FOSS. you can find the sources here[1].
>
> as usual, you'll need my IV modules[2], and Adam's ARSD modules[3].
> the code won't work on 64-bit arches, tho (due to some bugs in sdpy/iv).
> but it can be compiled for 32-bit GNU/Linux, and 32-bit windows.
>
> here is windows binary for those who cannot (or don't want to) build the
> binary[4].
>
> WARNING! the code is a partial port of old DOS turbo pascal sources, so
> it is *very* far from something even remotely sane.
>
> it is not polished yet, but that should not stop you! play this
> excellent classic shooter while it is hot! ;-)
>
> some tech info: arsd.simpledisplay is used for video (with OpenGL
> backend), arsd.simplesound for audio (with my AY-8910 emulator), iv.vfs
> for VFS support. as the game designed for 20 FPS, i didn't bother
> avoiding GC (that is, the engine allocates like crazy).
>
> enjoy, and happy hacking!
>
>
> [0] https://en.wikipedia.org/wiki/Knightmare_(1986_video_game)
> [1] http://repo.or.cz/knightmare.git
> [2] http://repo.or.cz/iv.d.git
> [3] https://github.com/adamdruppe/arsd
> [4] http://files.catbox.moe/z19j91.7z
Neat! Instead of working, I was spamming shift like crazy...
Now, when you say a partial port, did you make some automated
translation or it is just a manual labor with lotta love?
Martin
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