PixelPerfectEngine v0.9.4-alpha.2
    Chris Katko 
    ckatko at gmail.com
       
    Mon Apr 16 15:11:54 UTC 2018
    
    
  
On Wednesday, 11 April 2018 at 21:44:57 UTC, solidstate1991 wrote:
> https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.9.4-alpha.2
> The editor is almost usable (still needs a way to import tiles 
> from its own proprietary format), and now has a working, 
> although still a bit slow and unstable transformable tile layer 
> with mode7-esque capabilities.
Also, feel free to visit us/swing by Allegro.cc. Allegro 4 was 
used in TONS of oldschool/DOS era projects. (Ever heard of 
Triplane Turmoil?) (Allegro 5 is the newer, C revamp of the API 
for supporting shaders/etc.) So there may be some helpful common 
knowledge to share.
I'm personally working on a 2-D game engine for internal use, 
using Allegro as a backend, and D, to make my game projects more 
productive. I love D's templates, they've been instrumental.
Have a great day.
    
    
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