Who says we can't call C++ constructors?
Manu
turkeyman at gmail.com
Sat Apr 21 18:11:09 UTC 2018
On 21 April 2018 at 05:41, Atila Neves via Digitalmars-d-announce
<digitalmars-d-announce at puremagic.com> wrote:
> From https://dlang.org/spec/cpp_interface.html:
>
> "C++ constructors, copy constructors, move constructors and destructors
> cannot be called directly in D code".
>
> O RLY?
>
> // hdr.hpp
> struct Struct {
> void *data;
> Struct(int i);
> Struct(const Struct&);
> Struct(Struct&&);
> ~Struct();
> int number() const;
> };
>
>
> // cpp.cpp
> #include "hdr.hpp"
> #include <iostream>
>
> using namespace std;
>
> Struct::Struct(int i) {
> cout << " C++: int ctor " << i << endl;
> data = new int(i);
> }
>
> Struct::Struct(const Struct& other) {
> cout << " C++: copy ctor " << other.number() << endl;
> data = new int(*reinterpret_cast<int*>(other.data));
> }
>
> Struct::Struct(Struct&& other) {
> cout << " C++: move ctor " << other.number() << endl;
> data = other.data;
> other.data = nullptr;
> }
>
> Struct::~Struct() {
> cout << " C++ dtor " << number() << endl;
> delete reinterpret_cast<int*>(data);
> }
>
> int Struct::number() const {
> return data == nullptr ? 0 : *reinterpret_cast<int*>(data);
> }
>
>
> // ctors.dpp
> #include "hdr.hpp"
> import std.stdio;
>
> void main() {
> writeln("D: int ctor");
> const cs = const Struct(2);
> auto ms = Struct(3);
> writeln;
>
> writeln("D: copy ctor");
> auto ccs = Struct(cs); assert(ccs.number() == 2);
> auto cms = Struct(ms); assert(cms.number() == 3);
> writeln;
>
> writeln("D: move ctor");
> auto tmp = Struct(4);
> // dpp.move causes the move ctor be called instead of the copy ctor
> auto mv1 = Struct(dpp.move(tmp)); assert(mv1.number() == 4);
> // moved from, now T.init (even if the C++ code doesn't do that)
> assert(tmp.data is null);
>
> // This last line doesn't work with dmd due to issue 18784.
> // It works fine with ldc though.
> auto mv2 = Struct(Struct(5)); assert(mv2.number() == 5);
> writeln;
> }
>
>
> % clang++ -c cpp.cpp
> % d++ --compiler=ldc2 ctors.dpp cpp.o -L-lstdc++
> % ./ctors
>
> D: int ctor
> C++: int ctor 2
> C++: int ctor 3
>
> D: copy ctor
> C++: copy ctor 2
> C++: copy ctor 3
>
> D: move ctor
> C++: int ctor 4
> C++: move ctor 4
> C++ dtor 0
> C++: int ctor 5
> C++: move ctor 5
> C++ dtor 0
>
> C++ dtor 5
> C++ dtor 4
> C++ dtor 0
> C++ dtor 3
> C++ dtor 2
> C++ dtor 3
> C++ dtor 2
>
>
>
> Atila
>
Paste the pre-processed D code?
Did you generate the C++ mangled symbol name and call it from a D
wrapper? I've attempted that before in 'normal' D ;)
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