I have a plan.. I really DO
12345swordy
alexanderheistermann at gmail.com
Fri Jul 6 17:07:29 UTC 2018
On Friday, 6 July 2018 at 17:00:49 UTC, Ecstatic Coder wrote:
> On Friday, 6 July 2018 at 16:48:17 UTC, 12345swordy wrote:
>> On Friday, 6 July 2018 at 16:45:41 UTC, Ecstatic Coder wrote:
>>> On Friday, 6 July 2018 at 16:33:19 UTC, 12345swordy wrote:
>>>> [...]
>>>
>>> LOL
>>>
>>> Unless you implement your game in managed-C++, I don't think
>>> there is much to worry about that though...
>>
>> Your comparison is logical fallacious to begin with.
>>
>> -Alex
>
> I was just trying to explain why C++ developers have GC phobia
> through a very simple example.
>
> Even the simplest string concatenation in any garbage collected
> language (like Java, etc) can be the cause of of serious game
> freeze, which most players (including me) won't tolerate for
> long.
>
> Even one tiny allocation which is hidden deep somewhere in an
> external library of some sort...
>
> But it was obviously pointless to try to explain it on this D
> forum. I understand it now.
Are you seriously going to ignore video games that are entirely
implemented in GC focus language such as C#/java?! The GC is NOT
AN ISSUE IF YOU KNOW WHAT YOU ARE DOING!
-Alexander
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