I have a plan.. I really DO

12345swordy alexanderheistermann at gmail.com
Fri Jul 6 19:22:13 UTC 2018


On Friday, 6 July 2018 at 17:59:27 UTC, Ecstatic Coder wrote:


>>> While ANY C++ game can make ANY number of 
>>> allocations/allocations inside a game loop and still run 
>>> without a risking any freeze.
>> You are doing something very wrong if you are doing this.
>>
>> -Alexander
>
> Just try it.
For what rhyme or reason!? You shouldn't be allocating and 
deallocating inside a critical loop in the first place!
Regardless people have shown you solutions regarding string 
concatenation. Are you going to address that or you just going to 
ignore them?

-Alexander





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