D GUI Framework (responsive grid teaser)
Nick Sabalausky (Abscissa)
SeeWebsiteToContactMe at semitwist.com
Thu May 23 19:13:11 UTC 2019
On 5/22/19 6:39 PM, Ola Fosheim Grøstad wrote:
>> There's a reason games can simulate a rich world full of dynamic data
>> and produce hundreds of frames a second, is
>
> Yes, it is because they cut corners and make good use of special
> cases... The cool kids in the demo-scene even more so. That does not
> make them good examples to follow for people who care about accuracy and
> correctness.
Serious photographers and videographers use things like JPEG and MPEG
which are *fundamentally based* on cutting imperceptible corners and
trading accuracy for other benefits. The idea of a desktop GUI
absolutely requiring perfect pristine accuracy in all things is patently
laughable.
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