D code running on the Nintendo 3DS
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jared771 at gmail.com
Sun Oct 20 17:40:04 UTC 2019
On Sunday, 20 October 2019 at 06:06:48 UTC, TheGag96 wrote:
> Hi, all. I wanted to get into the world of 3DS homebrew, but I
> really didn't feel like coding in C or C++. So, through an
> effort of sheer will, I somehow got a hello world example
> written in D up and running, along with bindings for most of
> libctru and citro3d.
>
> https://github.com/TheGag96/3ds-hello-dlang
>
> Included are instructions on how to set this up (although it's
> pretty hacky). I imagine one could easily start writing Switch
> homebrew in D by following most of these steps as well. Once
> GCC 10 comes out with an updated GDC, it might become a pretty
> attractive alternative to C/++ for such projects if some work
> is put into bindings and stuff.
>
> Hope someone finds this interesting!
Awesome work. I used to hack around on my original NDS and
thought about maybe trying to get D working on it, but didn't
have sufficient time or motivation. I'll definitely play around
with this.
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