Bubel ECS - Entity-Component-System architecture implementation

Meta jared771 at gmail.com
Tue Mar 9 21:02:24 UTC 2021


On Tuesday, 9 March 2021 at 15:21:26 UTC, Mergul wrote:
> On Tuesday, 9 March 2021 at 14:29:37 UTC, Meta wrote:
>> Awesome! In the demo, I noticed that if there are >3000 
>> entities spawned, there will be periodic dips in the FPS. 
>> Could this be Javascript's GC kicking in?
>
> What browser are you using? I've tested couple of browsers. In 
> general JavaScript shouldn't be a problem, from what I know 
> WASM only growth its memory. Library itself almost never call 
> malloc (so memory is always allocated). On firefox I had 
> problem with FPS most of a time and I'm not sure what cause 
> this problem (I found several bug reports which could be 
> related to that). Besides Firefox every web browser I tested 
> was based on chromium engine. I didn't see any periodic dips, 
> even with <200k entities.
> Maybe there is some problem related to WebGL or JS Workers. 
> When JS side detects that WASM threads are enabled in browser 
> it loads multithreaded version of WASM code and spawn workers. 
> But overall multithreaded execution is always more stable for 
> me.

This is in Chrome 88.0.4324.192 on my 2015 Macbook Pro.


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