From the D Blog: Crafting Self-Evident Code in D
Salih Dincer
salihdb at hotmail.com
Fri Oct 27 03:12:10 UTC 2023
On Saturday, 7 October 2023 at 12:37:37 UTC, sighoya wrote:
> I disagree however in all binary types should be just boolean.
> I prefer machineState=State.On or State.Off than
> isMachineOn=true or false.
This was finished possible:
```d
import std;
enum State : bool
{
Off, On
}
void main()
{
State machineState;
"The machine ".write;
if(machineState == State.On) {
"may be ".write;
}
machineState = State.On;
if(machineState == State.On) {
"definitely ".write;
}
"runnning!".writeln;
// BONUS: TriState
int engineHP = -500;
"The engine ".write;
final switch(engineHP.sgn)
{
case TriState.Off: "was off!".writeln; break;
case TriState.Start: "was start!".writeln; break;
case TriState.On: "running!".writeln; break;
}
}
enum TriState
{
Off = -1, Start, On
}
```
SDB79
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