I Made A Game (Again)
IchorDev
zxinsworld at gmail.com
Tue Sep 3 10:36:46 UTC 2024
On Tuesday, 3 September 2024 at 06:13:30 UTC, Kapendev wrote:
> On Monday, 2 September 2024 at 23:11:49 UTC, IchorDev wrote:
>> That’s a lesson we could all learn. Generally if I find myself
>> making an actual game, then the engine is an afterthought
>> built out from a while-loop. Often it just doesn’t need to be
>> any more complicated than that.
>
> This did help me get started with making games without a big
> game engine like Godot. Before that I had no idea what I should
> do. I also had a language hoping phase where I tried Nim, Rust,
> Go, Dart, D and C. The transition from Godot to just code was
> hard, but now after almost 9 months I like it.
Honestly, I never had any luck getting things done in most game
engines. Too many abstractions like node hierarchies and too much
stupid behaviour that I couldn’t control or would have to work
around.
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