I made a game and engine in D that's a cross between Superliminal and Viewfinder, and you can play the demo now

Vladimir Marchevsky vladimmi at gmail.com
Mon Feb 24 10:27:00 UTC 2025


On Monday, 24 February 2025 at 03:08:11 UTC, Lewis wrote:
> Hello! I'm Lewis, a solo developer from Vancouver. I've been 
> working on [The Art of 
> Reflection](https://store.steampowered.com/app/2290770/The_Art_of_Reflection/) for ~4 years. It's basically Superliminal meets Viewfinder with mirrors, with a bit of Portal and The Witness thrown in for good measure.
>
> I built the game and engine from scratch in D, using D3D11, 
> PhysX, FMOD, and a few other libraries. Happy to answer any 
> questions about the process, but in short I'm super happy with 
> my decision to use D. I honestly can't really imagine going 
> back to C++ at this point.
>
> You can play the demo right now if you want to give it a spin. 
> Feedback is always welcome and appreciated.
>
> Thanks so much for your support!
>
> -Lewis

Congratulations on such a great achievement! Do you use D 
restricted to betterC subset, avoiding GC and everything related?


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