From the D Blog: I Stopped Fighting My Tools and Built a Game Engine in D
Mike Shah
mshah.475 at gmail.com
Sun May 31 18:52:45 UTC 2026
On Friday, 29 May 2026 at 08:34:43 UTC, Mike Parker wrote:
> There's a new post on the D Blog, this one from Kapendev:
>
> [I Stopped Fighting My Tools and Built a Game Engine in
> D](https://blog.dlang.org/2026/05/29/i-stopped-fighting-my-tools-and-built-a-game-engine-in-d/)
>
> It's a relatively long one, but well worth the read.
>
> We've got a few more posts lined up that I'll be publishing
> over the next few weeks. If you'd like to write a post for the
> D Blog about some of your D adventures, please let me know at
> social at dlang.org.
I finally had time to sit and read this -- very nice article and
great work by Kapendev.
I specifically liked the section with unions and doing your own
static analysis to make sure type/data are in the right places.
I've been bitten by that before, and it's neat that D can do it's
own static analysis quite easily as you've shown. I look forward
to hearing more developments in the future!
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