int opEquals(Object), and other legacy ints
Bruno Medeiros
brunodomedeirosATgmail at SPAM.com
Sun Jul 30 15:42:48 PDT 2006
Walter Bright wrote:
> Bruno Medeiros wrote:
>> But the question remains, is it then less efficient to return a byte
>> than a int?
>
> Yes. It's also less efficient to constrain the results to 0 or 1.
>
>> Why?
>
> Consider:
>
> a = 0x1000;
> b = 0x2000;
>
> Now convert (a == b) into a bool. If the result is an int, I can just do
> (a - b), one instruction. Converting it to a byte, or to 1 or 0, takes
> more.
>
>> And if so isn't there a way for the compiler to somehow optimize it?
>
> The math is inevitable <g>.
>
Well, let's think about the other way around then. Why should bool be
constrained to 0 or 1? Why not, same as kris said, 0 would be false, and
non zero would be true. Then we could have an opEquals or any function
returning a bool instead of int, without penalty loss.
The only shortcoming I see is that it would be slower to compare two
bool /variables/:
(b1 == b2)
that expression is currently just 1 instruction, a CMP, but without the
0,1 restriction it would be more (3, I think, have to check that).
However, is that significantly worse? I think not. I think comparison
between two bool _variables_ is likely very rare, and when it happens it
is also probably not performance critical. (statistical references?)
Note: this would not affect at all comparisons between a bool variable
and a bool literal. Like (b == true) or (b == false).
Or is there another reason for the 0,1 restriction?
--
Bruno Medeiros - MSc in CS/E student
http://www.prowiki.org/wiki4d/wiki.cgi?BrunoMedeiros#D
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