[Issue 361] New: Compile-time floating-point calculations are sometimes inconsistent
d-bugmail at puremagic.com
d-bugmail at puremagic.com
Thu Sep 21 16:46:01 PDT 2006
http://d.puremagic.com/issues/show_bug.cgi?id=361
Summary: Compile-time floating-point calculations are sometimes
inconsistent
Product: D
Version: 0.167
Platform: PC
OS/Version: Windows
Status: NEW
Severity: normal
Priority: P2
Component: DMD
AssignedTo: bugzilla at digitalmars.com
ReportedBy: digitalmars-com at baysmith.com
The following code should print false before it exits.
import std.stdio;
void main() {
const float STEP_SIZE = 0.2f;
float j = 0.0f;
while (j <= ( 1.0f / STEP_SIZE)) {
j += 1.0f;
writefln(j <= ( 1.0f / STEP_SIZE));
}
}
This problem does not occur when:
1. the code is optimized
2. STEP_SIZE is not a const
3. STEP_SIZE is a real
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