[Issue 360] Compile-time floating-point calculations are sometimes inconsistent
Sean Kelly
sean at f4.ca
Mon Sep 25 09:00:25 PDT 2006
Don Clugston wrote:
> Walter Bright wrote:
>>
>> I was disappointed in the AMD-64 because it didn't do 128 bit floats,
>> in fact, it relegated 80 bit floats to a backwater in the instruction
>> set. Few computer people seem to understand the value in high
>> precision floating point.
>
> Intel seems to be better than AMD in this regard. Intel added an 82 bit
> floating point type to the Itanium so that it could do 80-bit hypot()
> without overflow (in fact, Itanium seems to have by far the best
> floating point support that I've seen); AMD's 3DNow! didn't even support
> subnormals, infinity, or NaN.
I think AMD simply set its sights on the game industry as the
battleground, which seems to be supported by the presence of forums on
LAN parties and system modding (http://forums.amd.com/). This stands in
contrast with the Intel, who has an entire set of forums for software
development (http://softwareforums.intel.com/). I decided to ask
whether AMD has another location for software development discussion. I
have no idea whether science-minded software companies or developers
communicate to AMD that they'd like improved floating-point support, but
a bit more couldn't hurt.
Sean
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