[Issue 1652] New: problem with /// generating strange output
d-bugmail at puremagic.com
d-bugmail at puremagic.com
Fri Nov 9 01:57:57 PST 2007
http://d.puremagic.com/issues/show_bug.cgi?id=1652
Summary: problem with /// generating strange output
Product: D
Version: unspecified
Platform: PC
OS/Version: Windows
Status: NEW
Keywords: ddoc
Severity: normal
Priority: P2
Component: DMD
AssignedTo: bugzilla at digitalmars.com
ReportedBy: mrmocool at gmx.de
with the following code:
class Camera
{
private:
vec3 m_pos;
vec3 m_orth;
vec3 m_vecf;
vec3 m_vecx;
vec3 m_vecy;
reell m_angle;
uint m_resx, m_resy;
reell m_constx, m_consty;
public:
this(ref vec3 origin, ref vec3 direction, ref vec3 normal, int angle,
uint resx, uint resy)
{
m_pos = origin;
m_orth = normal;
m_vecf = direction;
m_angle = G2R(angle);
m_resx = resx;
m_resy = resy;
}
uint resx() {return m_resx;} /// resx
property
void resx(uint rhs) {m_resx=rhs;} /// ditto
uint resy() {return m_resy;} /// resy
property
void resy(uint rhs) {m_resy=rhs;} /// ditto
abstract void InitRay(reell x, reell y, inout Ray ray); /// initialize
a ray through (x,y) in the camera plane
}
I get the following documentation:
class Camera ;
Camera baseclass
this(ref vec3 origin, ref vec3 direction, ref vec3 normal, int angle, uint
resx, uint resy);
initialize a ray through (x,y) in the camera plane
uint resx ();
resx property
initialize a ray through (x,y) in the camera plane
initialize a ray through (x,y) in the camera plane
void resx (uint rhs);
ditto
initialize a ray through (x,y) in the camera plane
initialize a ray through (x,y) in the camera plane
uint resy ();
resy property
initialize a ray through (x,y) in the camera plane
initialize a ray through (x,y) in the camera plane
void resy (uint rhs);
ditto
initialize a ray through (x,y) in the camera plane
initialize a ray through (x,y) in the camera plane
abstract void InitRay (double x, double y, ref Ray ray);
initialize a ray through (x,y) in the camera plane
--
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